Thursday, May 23, 2013

AGC 173 May 23rd 2013 (Licensed for Eight Years) (1:10:00)

With Mark Kinney, Carol, and Mags. What we've been doing and why things have been weird, dealing with real life, and games and Kickstarters. Carol's List of the last eight year's highlights. Licensed Games. Why don't they do better? Property protection and fan creation. And aside into the Jayne hat controversy. What are you licensing, exactly? Disappointments and favorites.

Download 64kbps mp3 (33.6 MB)

Show links
Cards Against Humanity
Machine of Death (Kickstarter)
Darkest of the Hillside Thickets
RPGs Are Evil (Kickstarter)

Be sure to check out Gamerati!

AGC's DriveThruRPG Picks for this episode!
Mark:Hideous Creatures: Deep Ones (Pelgrane Press)
Also:Ken Writes About Stuff Subscription (Pelgrane Press)
Carol:Dresden Files RPG: Your Story Kindle/Nook (Evil Hat Productions)
Also:Dresden Files RPG: Our World Kindle/Nook (Evil Hat Productions)
Mags:Spaceship Zero: Slave Ship of Despair (Green Ronin Publishing)

1 comment:

Jason Kerney said...


I enjoyed the episode. Mags made a comment that inspired me to post. She said that you would expect licenced content to do really well in the RPG industry. (Or something close to that.)

Where I understand where her viewpoint comes from there is one major hurdle in this industry that licenced content needs to overcome that was not really talked about during the podcast.

Let me start by saying that I am in no way an expert. Simply a person who would love to eventually make my living role-playing and as such I watch what is happening.

Now on to the challenge I see of licensed content. It is that role-players and crafters are very similar in the way in which they purchase stuff. If any of you are/know a crafter, have you ever been to a department store with them?

Crafters won't even look at a lot of what is out there because they can make something comparable for less. It may not be a perfect replica, but they will have the satisfaction of doing it themselves and having spent half the money.

Gamers do this all the time. Products aimed at gamers have to be of significantly higher quality than the average gamer feels they can can make. It also has to be cheap enough that it is at least on par with the perceived cost of doing it yourself.

You see this in the whole "Stat up your favorite superhero" thing that happens in each system. This is part of the crafter in us saying: "I can make it myself". I believe that it is because of this ability we have to take any system, (I once made the X-men in Shadow Run) that makes selling licensed content harder to gamers.

I also believe that large franchises have also realized that the RPG market is a hard sell for such a little portion of their revenue. They have either been burned by us (in the sense that we did not really purchase their IP), or have seen friends burned by us. As such they are less willing to understand the hobby and negotiate for more creative freedom.

However I do not think they, or most people for that matter, understand why they do not sell well in the RPG market.

That is my two cents.

Thank you,
R. Jason Kerney

PS Are you guys going to GenCon and if so how can I find you? I would like to shake your hands and thank you for an awesome podcast.