Thursday, May 06, 2010

AGC News May 6th 2010 (26:27)

With Mark, Carol, and Mags. Updates on the Catalyst situation. Green Ronin picks up DC license! Wizards brings D&D for the younger player with Monsterslayers! Lords of Gossamer and Shadow. A discussion of patronage. Pelgrane renews Dying Earth license! Goblinoid Games brings back Starships and Spacemen! Survive! returning, and remembering old Parker Brothers games. Plans for Septimus! RPG.Net seeks iPhone app developers! A little iPad chatter at getting toward the end. Live 5th Anniversary show coming!

Download 64kbps mp3 (12.1 MB)

Show links
Geek Related posts on Catalyst situation
Geek Related posts on Catalyst situation
Wildfire LLC blog post
Green Ronin (The eventual DC Adventures)
Mutants and Masterminds (Green Ronin) Post about DC Heroes
Monsterslayers: The Heroes of Hesiod (Wizards of the Coast)
Lords of Gossamer and Shadow patronage project (Rite Publishing)
Dying Earth RPG (Pelgrane Press)
Starships and Spacemen (Goblinoid Games, via RPGNow)
Stronghold Games (Survive: Escape from Atlantis)
Bill Coffin's post on Septimus at WEGFansite
RPG.Net iPhone App Announcement
2010 Podcast Listener Survey (

1 comment:

Unknown said...

First thank you for the mention of Lords of Gossamer and Shadow.

Just some info we are at 133% to goal with 11 days remaining

We hit goal on the 1st of June with 27 days remaining. Which was record breaking for us, fastest too goal ever.

We have more gold level patrons on this project than we did for Rpgsuperstar Clinton J. Boomer's Coliseum Morpheuon project for pathfinder PRG, another record breaking experience for us.

We have had offers from a print/distribution partner before we even hit goal and a company in france wanting to do a foreign language edition (apparently Diceless is huge in france).

One of Jason Durall's (who helped design Shadow Knight for the Amber DRPG) big goals is to be a lot more than the serial numbers filed off.

I really wanted to thank you all for actually looking around and seeing that our pricing structure was based on similar project from folks like Open Design.

Over the last two and a half years I have actually found that niche without traditional retail support does better than popular mass market projects. Erick Wujcik's Dicless Roleplaying has not had a new product in over 15+ years, that along with fans of Jason Durall is what made this project possible.

Thank you again, I just found out about this mention today.

Steve Russell
Rite Publishing