Tuesday, September 22, 2009
AGC 113 September 22 2009 (GenCon 2009's Last Revenge) (1:03:53)
From the RPG Buffet:
Since the game was a post-apocalyptic setting, the Buffet decided to focus on foods that one might find while scavenging for food after the collapse of civilization. To that end, our appetizers were made from shelf-stable products: potted meat spread over crackers, canned fruit, etc. For our main dish, we opted for a classic Kentucky Burgoo, a hunter's stew made from ingredients that one might forage while out in the deep woods hunting game. None of us hunt, but venison and rabbit are readily available through farmer's markets and natural food stores.
KENTUCKY BURGOO (serves 8)
3 pounds pound mixed meats (beef, lamb, pork, chicken, game such as squirrel, etc.)
3 cups chicken broth
2 cups beef broth
2 cups water
1 large onion, diced
4 stalks celery, diced
1 green bell pepper, diced
2 large potatoes, diced
4 large carrots, diced
1 cup peas
1 cup yellow corn
1 cup lima beans
1/2 cup okra
2 cloves garlic, minced
1/4 cup Worcestershire sauce
1 can (29 ounce size) tomato puree
1 can (14.5 ounce size) diced tomatoes
salt and pepper to taste
Directions:
Layer ingredients in slow cooker, starting with meat and liquids and ending with tomatoes. Cover and cook on low heat for 8-9 hours until meats and vegetables are tender. Add salt and pepper to taste. If using chicken or other meat with bones, remove from slow cooker, let cool, and remove chicken from bones. Cut meat into bite size pieces and return to slow cooker.
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Thursday, September 17, 2009
AGC News September 17th 2009 (13:22)
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One Bad Egg
Highmoon Media
Fred Hicks comments on EN World
Justin D. Jacobson comments on EN World
PCGen (Sourceforge)
Fantasy Flight Acquires Tannhauser
Crafty Games "Powered By FantasyCraft/Spycraft" Licensing
GenCon in Indy through 2015
ENnies Fan Survey
ENnies Ceremony Pictures
Dungeon Twister (US Site)
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Tuesday, September 15, 2009
AGC 112 September 15 2009 (GenCon 2009 Part III) (1:16:58)
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Heroic Journey Publishing
Bounty Head Bebop (Heroic Journey Publishing)
Link to Bounty Head Bebop Review Episode
Geek Chic
Judge Dredd (Mongoose Publishing)
Traveller (Mongoose Publishing)
Eden Studios (All Flesh Must Be Eaten, Conspiracy X, Ghosts of Albion)
Tabletop Adventures
Conquest Gaming LLC (Warlords of Europe)
Jess Hartley
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Tuesday, September 08, 2009
AGC 111 September 8 2009 (More From GenCon 2009) (1:24:36)
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Game Chef
TerrorWerks (PST Productions)
Gaming Paper
Action Castle (Memento-Mori Theatricks)
Expeditious Retreat Press
Goodman Games
Kobold Quarterly
Obsidian Portal
CthulhuTech (Catalyst Game Labs)
Paizo Publishing (All That Pathfinder Stuff)
Dark Heresy (Fantasy Flight Games)
Mouse Guard (Archaia Studios Press)
Star Wars (Wizards of the Coast)
Evil Hat Productions (Don't Lose Your Mind, Spirit of the Century)
Dungeons and Dragons (Wizards of the Coast)
A Song of Ice and Fire (Green Ronin)
Swords and Wizardry (Mythmere Games)
White Wolf (Razorkids, Art of Exalted, Changeling)
Tales of Zobeck (Open Design)
D&D Insider (Wizards of the Coast)
BattleTech: The Corps (Catalyst Game Labs)
Swashbucklers of the Seven Skies (Evil Hat/Atomic Sock Monkey Press)
Chronica Feudalis
Bounty Head Bebop (Heroic Journey Publishing)
Geist: The Sin-Eaters (White Wolf)
Hex Games (QAGS)
Dominion (Rio Grande Games)
Pandemic (Z-Man Games)
Chessex
Revolution (Steve Jackson Games)
Magic: The Gathering/Planechase (Wizards of the Coast)
Michael Stackpole's site
Ganakagok (Consensus Games)
The Screaming Alpha
Game On! with Cody and John
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TrapCast
Gold: The Series
Aiden 5
Othercourt Games
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Saturday, September 05, 2009
Monday, August 31, 2009
AGCExtra 31 September 1st 2009 (Talismania Revised Part 1) (28:07)
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Talisman (Fantasy Flight Games)
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Tuesday, August 25, 2009
AGC 110 August 25 2009 (Words From GenCon 2009) (1:44:31)
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Terror Bull Games
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PS238 (Hero Games)
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Thursday, August 20, 2009
AGC News August 20th 2009 (6:37)
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2009 ENnies Winners
Dominion (Rio Grande Games)
Space Hulk (Games Workshop)
Privateer Press (Warmachine)
White Moon Dreams
Pathfinder Reference Document (Paizo Publishing)
Pathfinder Conversion Guide (Paizo Publishing)
Wizards of the Coast 2010 Schedule
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Saturday, August 15, 2009
Victory, and Other GenCon Stuff
Last night, for those who haven't heard by other means, All Games Considered won the Gold ENnie Award for Best Podcast, and I got to make a very deer-in-headlights speech. We also congratulate the Silver winner, Order 66!
I also got to spend a little time with Carinn and Sean, and survey the exhibition hall. Today and tomorrow, it's demos, interviews, and a little shopping.
Thanks again to everyone who showed support and voted for us; we appreciate it more than you can imagine.
Tuesday, August 11, 2009
AGCExtra 30 August 11th 2009 (News and Louisville Game Shop Interview) (27:37)
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Decipher Embezzlement Info Site
Prior Decipher Coverage
ThinkLynsen Blog (carried interview with court clerk)
QKTR Television Interviews
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Mind Storm Labs (Alpha Omega)
Diana Jones Award
Jeepform
RPG Geek
Pathfinder Sold Out (Paizo)
Crafty Games to Publish Looking Glass Wars RPG (Crafty Games)
Louisville Game Shop
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Thursday, August 06, 2009
AGC 109 August 6 2009 (Keeping Your Head Above Water) (1:30:16)
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Rogue Trader (Fantasy Flight Games)
Cartoon Action Hour: Season 2 (Spectrum Games)
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Tuesday, July 28, 2009
AGC 108 July 28 2009 (Props, Soundtracks, and Personal Effects) (1:28:23)
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J.C. Hutchins (Personal Effects: Dark Art and 7th Son)
Homemade Cthulhu items
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Sunday, July 26, 2009
Today the ENnie, Tomorrow the Parsec!
The Parsec Awards, though, were founded by Mur Lafferty, Michael R. Mennenga, and Tracy Hickman back in, oh, 2006 I think, to recognize excellence in speculative fiction podcasting.
Our fellow finalists are:
Brilliant Gameologists (I swear, these guys are our nemeses or something! ;) )
City of Heroes Podcast
The Game Kennel
The Podge Cast
Congratulations to all! You can find all the finalists for 2009 here!
Friday, July 24, 2009
ENnie Polls Are Open!
Go vote here!
Thursday, July 23, 2009
AGC News July 23rd 2009 (9:38)
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Crafty Games (Spycraft 2.0)
Pen and Paper Games
Obsidian Portal
Lonely Gamer Network
Timestreams (Bucephalus Games)
Timestreams Retailer Pack Information (Bucephalus Games)
Ultimate GMs Screen II (Fat Dragon Games)
Herolab (Lone Wolf Development)
Geist: The Sin-Eaters Preview: Running Geist (Which Is Not Wraith) (Gnome Stew)
NeonCon
NeonCon Games Unconference
NeonCon Camarilla Activities
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Thursday, July 16, 2009
AGC News July 16th 2009 (ENnies Special) (42:10)
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Signal Fire Studios (Metamorphosis Alpha)
Vox (Aethereal Forge)
Warhammer: Invasion (Fantasy Flight Games)
Revolution (Steve Jackson Games)
The ENnie Awards
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Tuesday, July 14, 2009
AGC 107 July 14 2009 (Big Damn Review: Electic Boogaloo) (1:22:14)
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DCC 61: Citadel of the Corruptor (Goodman Games)
In Search of Adventure (Goodman Games)
Age of Cthulhu: Death in Luxor (Goodman Games)
Hackmaster Basic (Kenzer and Company)
Swashbucklers of the Seven Skies (Evil Hat/Atomic Sock Monkey Press)
Scion Companion (White Wolf)
Third Eye Games (Apocalypse Prevention Inc)
Forgotten Heroes: Fang, Fist and Song (Goodman Games)
Blackdirge's Dungeon Denizens (Goodman Games)
H.P. Lovecraft Historical Society
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Monday, July 13, 2009
We've been nominated!
So congratulations to our fellow nominees as well, and I hope to see you all at GenCon this year!
2009 ENnie Award Nominations
Our Fellow Nominees:
Brilliant Gameologists
Order 66
Return to Northmoor
The Voice of the Revolution
Thursday, July 09, 2009
AGC News July 9th 2009 (18:28)
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Origins Award Winners (Critical-Hits)
Hyborian War (Reality Simulations Inc)
Magic: Shards of Alara 1 (Wizards of the Coast)
Say Anything (North Star Games)
Tour De Lovecraft: The Tale (Atomic Overmind Press)
Worlds of Dungeons and Dragons Vol 2 (Devil's Due Publishing)
Star Wars Miniatures: The Clone Wars (Wizards of the Coast)
Classic Battletech: Tactical Operations (Catalyst Game Labs)
d-Total (Gamescience)
Serenity Adventures (Margaret Weis Productions)
Mouse Guard (Archaia Studios)
Dominion (Rio Grande Games)
Pandemic (Z-Man Games)
Flames of War Firestorm Campaign
Fauna (SdJ Nominee)
Finca (SdJ Nominee)
Fits (SdJ Nominee)
Ted Cheatham Origins Video
XDM: X-treme Dungeon Mastery
Schlock Mercenary
Gamer Dome Spots The Vanishing Midnight
Midnight Chronicles
2009 Windhammer Prize
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Grind (Privateer Press)
Blood Bowl
Blood Bowl PC Download Purchase
RPG Examiner interview with Aldo Ghiozzi
Adventure Games Publishing Wedding Sale (While Applicable)
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Thursday, July 02, 2009
AGC 106 June 30 2009 (Your Cheating Heart) (1:17:17)
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HyperiCon
Personl Effects: Dark Art
Living Labyrinth (Bucephalus Games)
Illuminati (Steve Jackson Games)
Kill Puppies For Satan (Lumpley Games)
The Munchkin's Guide to Power Gaming (Steve Jackson Games)
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Gamer's Haven
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Wednesday, June 24, 2009
AGC News June 25th 2009 (13:12)
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Cubicle-7 (Doctor Who)
ICV2 Doctor Who Article
Core Mechanics "I Am A Gamer"
Fantasy Flight PDF Announcement
Hellas: From Alpha To Omega Part 1
LARP Article
Mutant Chronicles: The Movie
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Tuesday, June 16, 2009
AGC 105 June 16 2009 (Catching Up) (58:47)
January Recipe:
In January, the RPG Buffet welcomed the new year with what Brandon calls "brinner"--breakfast for dinner!
Breakfast is easy, quick, and cheap, and having it for supper makes a nice change of pace. But sometimes time constraints keep you from preparing your favorite breakfast dishes. Thus, the RPG Buffet presents Make-Ahead Scrambled Eggs!
This recipe is a wonderful time-saver on holiday mornings--or on busy days when hungry gamers are expected over! Make it the night before, then just reheat when it's time to eat.
Ingredients:
12 eggs
1/2 cup heavy cream
2 Tbsp. butter
1 cup sour cream
1 cup shredded Cheddar cheese
1/8 tsp. white pepper
1/2 tsp. salt
Preparation:
Beat eggs with cream in a large bowl. Melt butter in large skillet over medium heat. Pour eggs into skillet and cook, stirring frequently, until eggs are scrambled and just set, but still moist.
Remove pan from heat and stir in sour cream. Spread eggs into a greased 12x7" glass baking dish. Sprinkle with cheese. Cover tightly and refrigerate overnight.
When ready to eat, preheat oven to 350 degrees. Uncover the baking dish and sprinkle eggs with pepper and salt. Stir gently, then bake for 20 to 30 minutes or until cheese is melted and eggs are hot, at least 140 degrees F on an instant-read thermometer.
8 servings.
(Recipe from About.com)
And April:
Since we were doing a fantasy espionage game, we decided to do a cocktail party theme, with a supper consisting of appetizers. After all, James Bond always seems to wind up at a cocktail party, doesn't he?
Hummus is a delicious alternative to dip to bring to any party, and Brandon provided us with homemade:
INGREDIENTS
2 cups canned garbanzo beans, drained
1/3 cup tahini
1/4 cup lemon juice
1 teaspoon salt
2 cloves garlic, halved
1 tablespoon olive oil
1 pinch paprika
1 teaspoon minced fresh parsley
DIRECTIONS
Place the garbanzo beans, tahini, lemon juice, salt and garlic in a blender or food processor. Blend until smooth. Transfer mixture to a serving bowl.
Drizzle olive oil over the garbanzo bean mixture. Sprinkle with paprika and parsley.
Misty gave us one of her favorites, bacon-wrapped crackers:
Ingredients:
Club Crackers
Thin Sliced Bacon
Grated Parmesan Cheese (fresh or canned…I recommend fresh)
Directions:
Preheat oven to 250 degrees.
Lay crackers face up (as many as you want) on cookie sheet. Scoop about 1 tsp. of grated parmesan cheese on to each cracker.
Cut your package of bacon in half and carefully (so cheese does not fall off), wrap each cracker with a slice of bacon, completely covering the cracker (it should fit snugly around the cracker).
Place the bacon-wrapped crackers on to a baking sheet that has a rack on it.
Place in 250 degree oven for about 2 hours.
And, for you Bond-purists out there, here's the recipe for James Bond's favorite scrambled eggs. This recipe appears in 007 in New York, a short story by Ian Fleming that was published in the US edition of Thrilling Cities and can now be found in the recent Penguin re-issue of of Octopussy and The Living Daylights
For four individualists:
12 fresh eggs
Salt and pepper
5-6 oz. of fresh butter.
Break the eggs into a bowl. Beat thoroughly with a fork and season well. In a small copper (or heavy bottomed saucepan) melt four oz. of the butter. When melted, pour in the eggs and cook over a very low heat, whisking continuously with a small egg whisk.
While the eggs are slightly more moist than you would wish for eating, remove the pan from heat, add rest of butter and continue whisking for half a minute, adding the while finely chopped chives or fines herbes.
Serve on hot buttered toast in individual copper dishes (for appearance only) with pink champagne (Taittinger) and low music.
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Monday, June 01, 2009
AGC 104 June 1 2009 (Crush Your Enemies!) (58:24)
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Irish Convention Gaming Discussion (Livejournal)
About Ireland's Convention Gaming System (RPG.net)
36 Basic Plots
The Darktools
Evernote
Freemind Mind Mapping (Sourceforge)
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Weaponizers
Deadliest Warrior
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Friday, May 29, 2009
AGCExtra 29 May 29th 2009 (UCon Part 2 and Gaming News) (27:52)
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UCon
Wayfarer (Ye Olde Gaming Companye)
Evil Hat Productions (Penny For My Thoughts)
Catalyst Game Labs
Looney Labs
Out of the Box
Atlas Games
Chill 3rd Edition Fund Raiser
Upper Deck
GenCon
Wizards of the Coast Customer Service (D&D Insider Questions)
Magic: The Gathering Planechaser (Wizards of the Coast)
Free RPG Day
Amethyst: Hearts of Chaos (Goodman Games)
Hero's Handbook: Immortal Heroes (Goodman Games)
Ludically (What's Missing, Dungeon Twister: Prison)
Triple Ace Games Savage Worlds Writing Competition
Tell WotC About Your Character (UK only)
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Tuesday, May 19, 2009
AGC 103 May 16 2009 (4 Years and Over The Edge) (2:09:16)
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Swashbucklers of the 7 Skies (Atomic Sock Monkey Press/Evil Hat)
2009 Origins Award Nominees
Mensa Mind Games Award Winners
Dragon Age: Origins (Bioware/Green Ronin) Go to "Game Info/Pen and Paper
Give Blood for Obsidian Twilight
Demon Codex: Lochs (Third Eye Games)
Zero Fortitude
Fringeworthy (Tri Tac Games)
Tri Tac Games Forums
Over The Edge (Atlas Games)
On The Edge (Atlas Games)
D-Total (Gamescience)
D-Total (Gamestation.net)
NachtMedia's Ning Site
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Tuesday, May 12, 2009
AGCExtra 28 May 11th 2009 (BashCon Junior and UCon Part 1) (23:42)
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BASHCon and BashCon Junior
UCon
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Saturday, May 02, 2009
AGC 102 May 2 2009 (A Little Spring Cleaning) (1:19:54)
RPG Buffet Recipes:
CAJUN PORK CHOPS
Ingredients
1/4 cup all-purpose flour
1 tablespoon paprika
1 teaspoon ground sage
1 teaspoon Creole seasoning
1/2 teaspoon cayenne pepper
1/2 teaspoon black pepper
1/2 teaspoon garlic powder
4 (1/2 inch thick) boneless pork chops
2 teaspoons olive oil
Directions
Place flour, paprika, sage, Creole seasoning, cayenne pepper, black pepper, and garlic powder in a large, resealable plastic bag. Place pork chops in the bag, seal, and shake to coat chops.
In a large skillet, heat oil over high heat for about 1 minute. Arrange chops in pan, and reduce heat to medium. Cook until pork chops are dark brown, about 6 to 8 minutes per side
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Monte Cook's Dungeon-a-Day
UK Games Expo
HyperiCon
Scion: Demigod (White Wolf Game Studio)
Gamemaster Hold Music
"I Was A Teenage Gamemaster" by Chris Pramas
Mr. Gone's White Wolf Character Sheets
S. John Ross's Big List of RPG Plots
The Net Book of Plots (various contributors)
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Tuesday, April 21, 2009
AGC 101 April 21 2009 (What Would Gamers Do?) (1:17:08)
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Wizards of the coast Dave Arneson statement
Pioneer Press article on Dave Arneson
Wall Street Journal coverage of Dave Arneson
Wizards Sues Pirates press release
ENWorld Interview with Wizards President Greg Leeds
Level Up (Goodman Games)
Cactus Game Design (Settles of Caanan, Redemption)
Dragonraid (Adventures For Christ)
Testament (Green Ronin)
Claymore
Sorcerer
Hero Games (Post-Apocalyptic Hero)
In Nomine
Scion (White Wolf)
Nobilis (Wikipedia)
Kill Puppies For Satan (Lumpley Games)
The Jesus Geeks Podcast
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Wednesday, April 15, 2009
RPG Podcast Survey
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Thursday, April 09, 2009
AGC 100 April 9 2009 (Bride of the Big Damn Review Show) (1:27:03)
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Show links
YottaQuest Fantasy Gaming, Cincinnati, Ohio
Geek Chic
BlackWyrm Games - Gestalt The Hero Within Check out their online store as 'Gestalt' is still 25% off!
Pinnacle Entertainment Group - Necessary Evil
Goodman Games - PC Pearls
Frontier Games - Old Frontiers
White Wolf, Changeling: The Lost, 'Dancers in the Dusk'
Game Cryer
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Kore RPG
This Modern Death
Weather Child
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Saturday, March 28, 2009
Episode 99 Show Links
Show links
Miskatonic River Press
Red Brick Limited
Mongoose Publishing
GMT Games (Twilight Struggle)
Shadowrun 4th Edition 20th Anniversary (Catalyst Game Labs)
Pathfinder Compatibility License (Paizo Publishing)
Bounty Head Bebop (Heroic Journey Publishing)
HyperiCon
Game Cryer
Gestalt (Blackwyrm Games)
Q-Workshop Design Contest
Prototype
The Complete Guide to AD&D Alcohol
The Complete Guide to AD&D Sex
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Arcadian Gate
The Geek Spin
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Gestalt: The Hero Within
Gestalt: The Hero Within
Author: Scott Bennie, Publisher: Black Wyrm Games (www.blackwyrm.com)
400 pages, retail price, HERO system: $49.95 – print, $24.95 – PDF.
400 pages, retail price, Mutants & Masterminds system: $39.95 – print, $19.95 – PDF.
Currently on sale for 25% off at Black Wyrm Games
"Gestalt" overall is a superbly designed book. The fiction at the front of the book is hauntingly beautiful, drawing you right in. It then goes into world theme, mechanics for character creation, world history, example characters, common archetypes, the alien angle, the rest of the world, campaign meta-events, running a campaign, a starting adventure, and finally – every GM's friend – the plot seeds. Though, I have to say there are enough seeds in each of the preceding chapters that this last chapter is pure icing.
This setting shows that we're not just playing a four-color, two-dimensional expression of an emotion or an aspect. We're playing a character with human responsibilities and desires, fighting against the drive of an archetype that needs and demands expression.
Chapter 1 outlines the chapters and then goes into what separates this world from ours, and ultimately, from other superhero settings. The Gestalt Dimension is where the elements of the collective unconscious reside, making nothing irrelevant. Every concept has a meaning and possibly a champion out in the world. There are three basic types of Gestalts (with rarer ones explained in the next chapter): Pure, Bonded and Chain. More than one person can represent a concept (there are several "Strongmen" and "Weather" gestalts for example).
All Gestalts get an emotional rush when using their powers to champion their archetype, are drawn to situations where they can accomplish that, and should the GM include it – have dire results to the collective unconscious should something happen to the character.
Chapter 2 goes into character creation and suggests that while your PCs aren't uber – they can be mythic – with room for growth. There is an entire section about power levels and what is appropriate for the game and the players, and includes the "Beyond" characters that are only meant to be NPCs. Mechanically, there are limits on key statistics, defenses, and the amount of damage one can deal. There are also limits on what powers and disadvantages fit with the archetype, including psychological, social, vulnerabilities and dependencies. Goals are stressed as very important. They should be varied, personal, and should help guide the plot. Brainstorming sessions between the GM and players are encouraged.
In this chapter you also get more of an idea of just how many layers this setting has, just considering the characters. A Gestalt who embodies an Archetype because as a human their intensity and probable obsession drew it to them, probably wasn't the most stable block in the Jenga game to start with. The theme bounces between the PCs working together for a common goal, but whose egos and individual goals often clash. Then there are the Gestalts who are their enemies, and the human organizations that fear and want to control them. Later on we're introduced to Aliens, Metagestalts, Leviathans, and other beings who can all be potential allies and/or enemies, with the PCs and with each other. It advises GMs not to forget there's a world outside of your players' general vicinity, and that the NPCs aren't always sitting by the phone waiting for the PCs to call.
The layers continue in Chapter 3's world history, which covers all five Gestalt Events and the major battles and events that shaped the better-known teams and Heroes/Villains. The history plays out as the evolution of our comics have in the real world – only on hyper fast-forward. Since comics were an understood and familiar medium, the first Gestalts adopted many of its trappings. There are historical divergences as well, which are explained here, and based on the years of gameplay in the development of this world.
There is no lack of plots in this setting, or of plot/character enhancing points. Examples include you're a former follower of the Big Bad (also known as the Blood Red King). Why do Gestalt-powered inventors and scientists keep dying? Are their deaths being faked? Are untrusting governments racing to develop ways to contain/control/condemn them holding them?
In Chapter 4 we're introduced to literally dozens of heroes and villains of varying levels. Chapter 3's meta-plot megamart continues here as you're given backstories, conflicts, and lots of possibilities. It's also made clear that there is no living in the world and not being of it. The cleverer characters are using everyday world resources and events to obtain their goals. That could mean using the Media to smear an enemy's reputation, suing them, and trying to influence the law, and so on.
One of the aspects I really like about this book is that there is an expansive coverage of not only American Supers, but also those worldwide. There are reflections of cultural archetypes in all the listings. Also, despite the stark lines of good and evil that define some of the characters and their actions, the individual supers don't always act in a clearly moral/immoral manner.
In Chapter 5 if you can't find an archetype in the list of almost 50 main archetypes and the dozens of related/similar archetypes, then there's just no pleasing you. Each archetype is well formatted, with a quote, description, related Gestalts, Subtypes, and Character examples. Also listed are system specifics – abilities, costs, disadvantages, and so on. Each main Archetype also has a sidebar hook that goes with it.
Chapter 6 introduces the Extraterrestrials – here we learn about the Probability Lords, the Ar' races and the Eiko. The Probability Lords went around seeding and tweaking planets in their giant lab experiment. Even going so far as to take a section of Caucasians from the earliest days and transplanting them to somewhere with fewer challenges to survival and a more cohesive culture. This didn't last as their wars with the Eiko – religious beings who worship the Probability Lords and don't believe any other sentience is deserving of their technology – brought factions to the Ar, and more possibilities for us.
Chapter 7 outlines the Gestalt Dimension, the outer void where the thoughts and images of humans can be seen – a place where protogestalts seek bondable hosts and prime them until a Gestalt Wave completes the process. Battle rules differ here as well, and are explained. Changelings and Metagestalts are explained here. Changelings are humans who were just swept away in Gestalt Waves, and changed irrevocably. Metagestalts are True Archetype, who do not bond with humans, nor do they appear on Gestalt-Earth, but they control the pressure valves of the Gestalt Dimension and plan the Gestalt Waves, either because they like humanity, or hate it. Powerful as they are, even they could be the products of the Probability Lords.
Chapter 8 describes what the rest of the world thinks of Gestalts and how it functions. The humans and their organizations haven't caught up to creating technology that can match what the Gestalts can do. This makes them nervous. Humans, as a whole, hate feeling underclassed. This chapter details what the public, media, governments think. Also, stats are given for various weapons and places. Gestalt-slang is introduced here, as are the effects of Gestalts to entertainment, media (including comic books), government and law.
Chapter 9 gives us detailed character write-ups of groups and individuals we met in Chapter 4. Layout starts with Name, type of Gestalt, demographics, stats and powers, background, powers and tactics, personality, suggestions on how to use them in the campaign, and appearance. This goes for over 100 pages. No GM can say they don't have enough material to work with here.
Chapter 10 – Campaign Secrets – GM's eyes-only – sneaky players should stay out. These are possibilities for your campaign that haven't occurred in the existing metaplot, as well as explanations to lingering questions that appear throughout the rest of the book. Where the players get theory, the GM gets what is "really" going on. Of course, your milage may vary. As in the other chapters, it covers what other Gestalts are doing, as well as the governments, the aliens, and so on.
Chapter 11 – Campaigning. More GM-specific advice available here, this time on structuring the campaign, no matter what the specifics are. This section includes the usual Care and Feeding of NPCs, establishing scenes, spotlighting characters (useful in a game of strong characters and probably strong-willed PCs). Pacing and managing scenarios, introducing sub-plots, and player-driven plots are also covered.
Chapter 12 – Adventure! "A Muse Box Melody" is a complete scenario in six parts, with multiple locations, including stats and layout maps. Props located in the various places and their stats are also included. It's always good to know what kind of damage the Beer Mug will do…
Chapter 13 – as I said earlier – this is the icing on a very thick and rich cake. The Scenario Seeds chapter brings more of the same with 10 setups for Gestalt Campaigns, 20 for odd Gestalts, 10 reasons for Gestalts to fight (they need help with this??), 5 to help reconcile inter-Gestalt conflicts between PCs (handy, especially if it may be bleeding over into real life), and 4 to help introduce a new PC.
There's a good, thorough index as well, which makes this particularly hearty offering easier to navigate.
The book isn't perfect however; there are the usual typos. Not many that will really get you, but one on p. 19 threw me. It says Bonded Gestalts have to answer some questions – but doesn't lay them out.
The intended audience is for the book, per the author, is more experienced players who "understand every nuance of their rules system" (p. 18 HERO). Personally, I do not believe that they are the only ones who will get value out of this book. Even though the setting is declared for a specific set of players, it succeeds in giving the right tools to the GMs to tinker it into something else. Nowhere in the book does it say what you must do, just how the book was intended, and full acknowledgement that there will be those who take it and make it more their own.
The reason for it being aimed at more experienced players? I'm unsure, however, "Gestalt" evolved from years and years of actual gameplay, in a very detailed system, as it started as a game of Champions in 1989. This is made obvious by the uniqueness of the characters presented, and the interconnectedness and depth they have with their Archetypes, each other, and the world/galaxy at large. However some may chafe at the implied restrictions. My suggestion is to get beyond it, because you'd be turning your back on some very rich material if you let that get in the way.
This is a campaign setting, and as such probably isn't the easiest to build a one-shot or a pick-up-game from, unless you're playing with your regular group, and even then you will just be skimming the surface. However, sometimes that's what you and your group need, and this setting can provide it with some tweaking and use of the Player's Guide (system neutral, available at http://www.blackwyrm.com/Extras.htm).
Overall I recommend this book. This robust setting was created in one system, and was successfully adapted for another. I am thoroughly convinced that this setting can stand on its own merits, no matter what system it is in.
- Atomic Array: Episode 019: Gestalt
- Game Cryer: Gestalt Review
- Uncle Bear: Gestalt: A Mythic Supers Setting
- All Games Considered: The Hero Within
- A Butterfly Dreaming: The Pieces of Gestalt
- The Bone Scroll: 'G' is for Gestalt
Drop by Black Wyrm Games today!
Tuesday, March 24, 2009
AGC 99 March 24 2009 (Conventions and Bounty Head Bebop) (1:06:45)
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Tuesday, March 17, 2009
Additional Notes for Episode 98
Ethan's Facebook Profile
Ethan's Blog
Email Ethan
And sorry about taking so long posting this additional info; Ethan gave it to me at least a week ago. Yeah, I need to be a little less busy...
Tuesday, March 10, 2009
AGC 98 March 10 2009 (Parental Discretion Is Advised) (1:19:25)
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Scion (White Wolf)
Basic Roleplaying (Chaosium)
4th Edition GSL
D&D Game Day
Magic: The Gathering Set Changes
More Magic Information
Decipher (Fight Klub)
I Am Mongoose, And So Can You
The Dungeon Master (AddAll.com)
Places to Go, People to Be Summary of the Eggbert Case
Court TV Rod Ferrell Archive
GURPS Cyberpunk (Steve Jackson Games)
Hacker (Steve Jackson Games)
Electronic Frontier Foundation
Pimp: The Backhanding (White Wolf/Arthaus)
Violence The RPG (Scroll down to August 20th)
Power Kill
War on Terror (Terror Bull Games)
Blasphemy (Pinstripe Publishing)
Bucephalus Games (Suicide Bomber)
Guillotine (Wikipedia)
Nuclear War (Flying Buffalo)
Goodman Games Dungeon Crawl Classics Tournament GMs
Keith Baker's Travel of Adventure
SoulGeek
Gamer's Haven
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Podictionary
The Podgecast
Commit Yourself to the Brink! (JC Hutchins' Personal Effects: Dark Art)
Gamer's Haven
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Tuesday, February 24, 2009
AGC 97 February 24 2009 (As You Wish, Happily Ever After) (1:02:32)
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Scrye Magazine Closure Letter
Level Up (Goodman Games)
Upper Deck (Yu-Gi-Oh!)
GenCon Registration
Sean's First AGC Appearance
WeddingCon 2009
The Game's The Thing
Pinnacle Entertainment Group (Savage Worlds)
Talisman Studios (Shaintar: Immortal Legends)
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Weather Child
Hidden Grid
The GutterSkypes
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Sunday, February 08, 2009
AGC 96 February 8 2009 (Snow Delay) (46:30)
With Mark Kinney. Big snow disruption in the area led to a lean show this week. Mark's gaming, and upcoming actual play podcasting of his Byzantine D&d Game. Bounty Head Bebop in print! Pelgrane's Mutant City Blues contest. Palladium's Rifts movie letter campaign. Storn Cook and a webcomic. Mark briefly talks about Bucephalus Games' Rorshach. RPG Buffet's 2008 Year In Review, with a question about Marvel Universe.
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The Byzantine Game
Heroic Journey Publishing (Bounty Head Bebop)
Mutant City Blues Contest (Pelgrane Press)
Rifts Movie Letter Campaign (Forums of the Megaverse)
Catspaw
Rorshach (Bucephalus Games)
Talisman Studios (Shaintar: Immortal Legends)
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Zero2Novel.com
Save Against Frostbite
The GutterSkypes
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Show Delays
As such, it's going to be not so polished as normal, but I'll have an episode out, hopefully by Sunday night (tonight). It will feature the long-awaited RPG Buffet Year In Review for 2008, and I have some news items to pass along. Hopefully Carol will have a thing or two for me as well.
Thanks for your patience, everyone!